Skills

In this section, the mechanics of a particular skill will be explained.

POISONING

Having the poisoning skill only bumps up the strength/potency of the poison by one level (+1). For example, if you have greater poison applied to a pike, which is a weapon that can use the "infection strike" weapon ability, it gives you a small % chance to strike the enemy with deadly poison instead of greater poison. Deadly poison being increased to lethal poison would be the highest possible bonus when having 100 skill points in poisoning, with the percentage of success slightly increasing as the skill approaches 120. At 120 skill, the chance to successfully poison at a +1 higher grade than what was used is increased slightly more. The drawback is that it's not guaranteed to succeed on special weapon ability attacks/strikes.

For magery spells, the same applies as well and there is a chance you will cast at a +1 poison level higher than what is cast in the poison spell..You also will fail less when crafting poison potions with poisoning skills of 100 to 120.

These are really the only advantages to having a high level of skill in poisoning.